ImTech Announces Nominees for First-Ever Immersive Technology Awards

Breakthrough Achievements in Five Disciplines to be Honored in Inaugural ‘Immy’ Awards, At Immersive Technology Summit 2010 on Oct. 21 at Los Angeles Center Studios

LOS ANGELES -- Hollywood has its Oscars®, Broadway the Tonys, music its Grammys® and television its Emmys.

Now say hello to the Immys.

The Immersive Tech Awards (the “Immys”) will make their debut on October 21 at Immersive Technology Summit 2010 (, the world's first gathering of experts and aficionados dedicated to exploring the technological reaches of imagination. “Immersive technology” refers to software and devices that blur the barrier between the physical and digital worlds, thereby creating “immersive” experiences.

Five Immersive Tech awards will be presented at the summit, in the categories of arts/entertainment, health sciences, research/education, communication, and hardware. And in the spirit of the budding immersive tech community, fans are invited to vote for their favorites at ImTech’s board of advisors selected five nominees in each category:

o Arts/Entertainment
Avatar 3D, James Cameron; Universal Studios King Kong 360 3D, Peter Jackson; AR Drone, Parrot; Move, Playstation; 360 Video, Social Animal

o Research/Education
The Allosphere, JoAnn Kuchera-Morin; StarCAVE, CalIT2; SWIFT (Second World Immersive Future Teaching), University of Leicester; Virtual Lap Band, Rensselaer Polytechnic Institute; SimHub, University Center of Greenville

o Health Sciences
Virtual Iraq, USC ICT; Da Vinci, Telerobotic Surgical System; Immersive Virtual Reality Pain Distraction, Hoffman & Patterson, HITlab, University of Washington; BCI wheelchair, Swiss Federal Institute of Technology Lausanne; Walking Assist, Honda Robotics

o Communication
Immersion room, DVE; 3D Holographic Technology, Musion; IPresence, EON Reality; TiLR, Robodynamics; Polycom 400 Series RPX

o Interface
Immersive Wide Area Walking Center, WorldViz; G-Speak, Oblong; Touchsense, Immersion Corporation; Cyberforce, CyberGloveSystems; Neurosky Mindset, Neurosky

Hosted at Los Angeles Center Studios and organized by ImTech, a new Los Angeles-based non-profit think tank, Immersive Tech will feature a full complement of industry speakers, panel discussions, interactive exhibits and product demonstrations, theater presentations in a 50-foot hemispherical dome, networking events and insider access to new technologies.

“Right off the bat, the Immy Awards make several powerful statements about immersive technology today,” said Nathan Makino, CEO, ImTech. “First, they testify to the remarkable diversity within immersive technologies – and we all recognize that we’re still in the early going. They also showcase the stature of those driving these technologies – individuals and organizations that are at once global and local, entrepreneurial and of the enterprise. We encourage everyone to check out the finalists online -- and vote.”

Among the speakers at the event: Dr. JoAnn Kuchera-Morin, founder of UC Santa Barbara's Allosphere; John Smart, Chairman of the Acceleration Studies Foundation; and Greg Hyver, Vice President of Business Development, for BCINet, Inc. Adobe and Virtual World Web are event benefactors and Evans & Sutherland is headline sponsor. Sponsors and exhibitors include Big Look 360, Blict, Doppel Games, Fixed 8 Lighting, Global Vision Communication, Immersive Media, Metaio, Monster Energy, Ogmento, Social Animal, SynLabs, TOOB, Total Immersion,, Virtusphere, Vortex Immersion Media and xRez Studio.

Immersive Technology Summit 2010 is the first of what will become an annual conference, with focused seminars and special events held throughout the year. ImTech marks the kickoff of an organized and enthusiastic effort to engage the Southern California community in a conversation around these emerging technologies.
For more information on ImTech sponsorship, please contact Nathan Makino at

About Immersive Tech

Immersive Tech (ImTech) is a non-profit think tank, based in Los Angeles and dedicated to promoting the development and adoption of immersive technology. The organization seeks to provide a new medium for human creativity, and sees boundless potential with the creation of perceptually-real, immersive environments. For more information, visit

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