REALGAMES RECOGNIZES OUTSTANDING DEVELOPERS WITH FIRST ANNUAL GREAT GAME AWARDS

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Celebrates innovation and creativity across the casual games industry

Tiffany Dunning

Suzanna Aronowitz

SEATTLE — July 21, 2009

— RealGames™, a division of RealNetworks®, Inc. (Nasdaq: RNWK) today announced the winners of the first annual Great Game Awards (GG's). RealGames is introducing the GG's as a way to showcase the broad range of creative, high-quality games delivered by developer partners over the past year. 14 winners were announced across a range of categories, during an intimate ceremony and dinner held at Experience Music Project in Seattle.

"It's all about the game — and the people that develop the greatest games deserve to be celebrated," said John Barbour, president of RealGames. "This year we're recognizing our most outstanding developer partners who've helped us deliver great games to players around the world. We're excited to carry on the GG's as an annual tradition in years to come."

Award Winners

GAME OF THE YEAR



MORTIMER BECKETT AND THE TIME PARADOX
PAPRIKARI

MOST INNOVATIVE GAME



THE GREAT TREE
REFLEXIVE ENTERTAINMENT

TOP HIDDEN OBJECT GAME



BIG CITY ADVENTURE™ - SYDNEY
JOLLY BEAR GAMES

TOP CLICK MANAGEMENT GAME



SALLY'S SPA
GAMES CAFE

TOP MATCH-3



AROUND THE WORLD IN 80 DAYS
PLAYRIX ENTERTAINMENT

TOP ADVENTURE GAME



DREAM CHRONICLES 2™ - THE ETERNAL MAZE
PLAYFIRST

TOP SIM/TYCOON



BUILD-A-LOT TOWN OF THE YEAR
HIPSOFT

TOP CARD/BOARD GAME



SKIP-BO CASTAWAY CAPER™
PAPRIKARI

MOST OVERLOOKED GAME



WORLD MOSAICS
FUGAZO GAMES

STAYIN' ALIVE AWARD



BEJEWELED 2
POPCAP GAMES

BEST ART DESIGN



CAN YOU SEE WHAT I SEE?
FREEZE TAG

BEST CHARACTER DESIGN



AIRPORT MANIA
REFLEXIVE ENTERTAINMENT

BEST WORLD DESIGN



DREAM CHRONICLES 2™ - THE ETERNAL MAZE
PLAYFIRST

UP-AND-COMING DEVELOPER



THE MYSTERY OF THE CRYSTAL PORTAL
ARTOGON

RealNetworks helped pioneer the casual games segment and today is the number one aggregator and distributor of online and downloadable games in Europe and North America, with market-leading global publishing, licensing and content development teams. The RealGames Network currently reaches 45 million unique consumers monthly.

For More Information



Tiffany Dunning



RealNetworks
206-892-6733


tdunning@real.com

Suzanna Aronowitz



SHIFT Communications for RealNetworks
617-779-1814


saronowitz@shiftcomm.com

ABOUT REALNETWORKS



RealNetworks, Inc. delivers digital entertainment services to consumers via PC, portable music player, home entertainment system or mobile phone. Real created the streaming media category in 1995 and has continued to lead the market with pioneering products and services, including: RealPlayer®, the first mainstream media player to enable one-click downloading and recording of Internet video; the award-winning Rhapsody® digital music service, which delivers more than 1 billion songs per year; RealArcade®, one of the largest casual games destinations on the Web; and a variety of mobile entertainment services, such as ringback tones, offered to consumers through leading wireless carriers around the world. RealNetworks' corporate information is located atwww.realnetworks.com/company.

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